This is a game ready waistcoat made for World Titans War.
The goal of this project was to create a real time clothing asset for a character, from the low poly and high poly stages to texturing and final presentation. The breakdown includes final renders, front, side and back views, wireframe, blendshape fitting on the mannequin, and texture maps.
Software used:
Maya, ZBrush, Substance 3D Painter, and Unreal Engine.
Breakdown includes:
- Final renders
- Front, side and back views
- Wireframe
- Blendshape fitting
- Texture maps (Albedo, ORM, Normal, Height)
All feedback is welcome.